Small Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +4, DEX +2
Skills Intimidation +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Multiattack. The Clawfoot makes two melee attacks.

Sickle Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Boomerang. Ranged Weapon Attack: +2 to hit, range 60/120 ft., one target. Hit: 5 (1d10) piercing damage.

Description

The Clawfoots are the Boromars special security force, hailing from the Talenta Plains they specialize in guerilla tactics and are skilled warriors hardened by the dinosaur infested plains.

Monster Tags: NPC

Habitat: Urban

BigCityDnD

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