Poisonous Thorns. The creature is covered in thorns, both microscopic and large. If a creature is injured by the thorns or makes skin contact with the flesh of the plant, a creature hit by the poison must make a DC 10 Constitution saving throw or take 1d4 poison damage.
Digest. You don't wanna know what this does.
Grapple. A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the Grappler is incapacitated (see the condition).The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.
Vine Strike. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage.
Thorn Strike. RangedWeapon Attack: +3 to hit, range 10/20 ft., 5 target. Hit: 12 (2d6 + 4) piercing damage.
Multiple Attacks. Creature gets to attack twice on its turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An enormous pitcher plant with waving vines every which-way.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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