Medium Humanoid, Any Good Alignment
Armor Class 17 (leather armor)
Hit Points 50 (7d8 + 14)
Speed 25 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +5, DEX +7
Skills Perception +6, Stealth +7
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Dwarvish, Thieves' Cant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Mark of Reckham- As a bonus action once per rest, you can mark a creature within 60 ft of you. For the next hour,  you can sense the creature's distance from you and have 10 ft more movement when moving towards them. Additionally, your first attack on your turn made against the creature has advantage.

Bougish tendencies- After finishing a long rest, you gain proficiency in one skill of your choice.

Spells:

4 times per rest: hunter's mark, alarm, cure wounds

3 times per rest: pass without trace, silence, spike growth

Actions

Multiattack. Black Reckham makes two melee attacks with its shortsword or two ranged attacks with its longbow.

Shortsword. Melee Attack: +8 to hit, reach 5 ft. , one target. Hit: 5 (1d6 + 5) piercing damage.

Longbow. Ranged Weapon Attack: +8{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Monster Tags: dwarf

Habitat: ArcticForestGrasslandHill

CompulsivePierce

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