Mark of Reckham- As a bonus action once per rest, you can mark a creature within 60 ft of you. For the next hour, you can sense the creature's distance from you and have 10 ft more movement when moving towards them. Additionally, your first attack on your turn made against the creature has advantage.
Bougish tendencies- After finishing a long rest, you gain proficiency in one skill of your choice.
Spells:
4 times per rest: hunter's mark, alarm, cure wounds
3 times per rest: pass without trace, silence, spike growth
Multiattack. Black Reckham makes two melee attacks with its shortsword or two ranged attacks with its longbow.
Shortsword. Melee Attack: +8 to hit, reach 5 ft. , one target. Hit: 5 (1d6 + 5) piercing damage.
Longbow. Ranged Weapon Attack: +8{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 4) piercing damage.
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