Rancid bite: The Corpse Beast makes a biting attack on an enemy within 5ft of it. This attack deals 8d10 piercing damage. In addition, the target must make a constitution saving throw (DC15) or take 2d6 poison damage and gain the poisoned effect. If the target passes the save, they take half the poison damage and do not get the poison effect.
Pounce: The Corpse Beast makes a pouncing attack on a singular target that it can see within 20ft. The target must make a dexterity saving throw (DC15) or be knocked prone and restrained. The target also receives 3d10 bludgeoning damage upon impact. While the Corpse Beast is pounced on a target, it can only attack said target with its rancid bite. If it needs to attack a different target, it must get off the current target. This sets them free but does not pick them back up. If the dexterity saving throw is passed, the target must move 5ft in a direction of its choice. If it cannot move anywhere, then it automatically fails the save despite what was rolled. Even if the Corpse Beast misses its pounce attack, it still automatically moves to the spot it chose to attack.
Seek: As an action, the Corpse Beast can investigate a 30ft area around it via smell. If a creature is in the 30ft area, it must roll a stealth check (DC17) or it’s exact location is revealed to the Corpse Beast. This goes for any creature that previously took the hide action as well. This ability does not work through walls.
Spawn: As a bonus action, the Corpse Beast can sever 1d4 corpses from its body. This takes away 1d6 from its maximum hit points per corpse.
Awaken: As a bonus action, the Corpse Beast lets out a chilling howl. Any corpses that are within 30ft of it are raised. They use the zombie stat block.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A huge, grotesque dog-like creature. It is completely made up of fused corpses. The inside of its mouth is composed of rancid, raw flesh. It’s teeth are made up of the ribs of the corpses that make up its body. It’s tail is made up of linked together human spines. This creature is made from a necromancer fusing together the bodies of recently deceased people and using the animate dead spell on the resulting abomination.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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