Medium Construct
Armor Class 14
Hit Points 80 (1d8)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Condition Immunities Poisoned
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Shocker. As an action, you can activate this Karts special weapon. This ability is treated as the spell witch bolt except it has a range of 40 ft. The save for this weapon is 14. The Shocker has 4 charges.

Actions

Accelerate. Increase the speed of your vehicle

Slam. Melee Attack: +6 to hit, range 5 ft., 1 target. This attack gains a +1 to hit for each speed level you are above your target. Hit: (2d6) bludgeoning damage. After performing this attack, you lose 1 Speed and the target lose 2 Speed.

Scythe Slam. Melee Attack: +6 to hit, range 10 ft., 1 target. Hit: 3d4 slashing damage.

 
Reactions

Dodge. If the Kart is able to move, the driver can use its reaction to grant the Kart advantage on a Dexterity saving throw.

Peddle to the Metal. As a Reaction, the driver can increase this vehicle's speed by 1.

JRtheDM

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