Metal punch. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 30 (4d10) bludgeoning damage.
Chain whip. RangedWeapon Attack: +10 to hit, range 25/50 ft., 1 target. Hit: 30 (4d10) bludgeoning damage.
Description
The lead cultist devoted to an obscure elder god. A black robe covers his features. The robe has grey chains all over it and have depictions of figures being killed by chains or held by chains, not just limited to humanoids.
Lair and Lair Actions
The clock tower’s hollow insides make for a perfect hideout for the cult, at the top, in the main room, sits the leader. The floor is covered in chains and blood.
Lair Actions
After attacking, the chain cultist leader takes a lair action to cause one of the following effects; the chain cultist leader can’t use the same effect two rounds in a row:
- The chains on the floor bind one creature for a turn. Dealing the incapacitated effect.
- The chains on the floor create a dome over the chain cultist leader for 1 turn, during which he gains 2d10 health points
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