Medium Humanoid (Human), Chaotic Evil
Armor Class 20 Tough robe
Hit Points 100 (7d20 + 5)
Speed 40 ft.
STR
30 (+10)
DEX
20 (+5)
CON
17 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +18, DEX +13, CON +11, INT +10, WIS +10, CHA +8
Damage Immunities Bludgeoning
Condition Immunities Charmed, Incapacitated, Poisoned
Senses Truesight, Passive Perception 30
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Actions

Metal punch. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 30 (4d10) bludgeoning damage. 

Chain whip. RangedWeapon Attack: +10 to hit, range 25/50 ft., 1 target. Hit: 30 (4d10) bludgeoning damage.

Description

The lead cultist devoted to an obscure elder god. A black robe covers his features. The robe has grey chains all over it and have depictions of figures being killed by chains or held by chains, not just limited to humanoids.

Lair and Lair Actions

The clock tower’s hollow insides make for a perfect hideout for the cult, at the top, in the main room, sits the leader. The floor is covered in chains and blood.

Lair Actions

After attacking, the chain cultist leader takes a lair action to cause one of the following effects; the chain cultist leader can’t use the same effect two rounds in a row:

  • The chains on the floor bind one creature for a turn. Dealing the incapacitated effect.
  • The chains on the floor create a dome over the chain cultist leader for 1 turn, during which he gains 2d10 health points

Monster Tags: Human

Habitat: Urban

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