Large Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills Perception +4
Damage Vulnerabilities Acid
Damage Resistances Cold, Fire, Necrotic, Piercing, Slashing, Thunder
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.


Actions

Multiattack. The chuul makes two pincer attacks or one guyser attack. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Guyser. Ranged Weapon Attack: +6 to hit, reach 40 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is prone (avoid DC 14) if it is a Large or smaller creature.

Bonus Actions

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled

Reactions

Dont Go far. If a character escapes the Chuul's grapple it can make a pincer attack against them but it cannot grapple them again.

Legendary Actions

Deep Sea launch. Launch from the water 50 feet and causing a DC 14 attack for 1d10 damage.

Drag and drop. The chuul attempts to grapple an enemy and then can move up to its swim speed without provoking oppurtunity attacks

Death Screech. Screams at DC 14 for creatures within 30 feet that can hear it. 2d6 psychic damage.

LegitInferno

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