Small Aberration, Unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d6 + 6)
Speed 10 ft.
STR
8 (-1)
DEX
8 (-1)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Senses Blindsight 60 ft., Passive Perception 10
Languages Deep Speech
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Light Sensitivity. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Toxic Reaction. When the cloaker is hit by a melee weapon attack, poison comes out of his body and drips onto his attacker. The attacker must succeed in a DC 10 Constitution saving throw or takes 5 (2d8) poison damage.

Actions

Moan. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 10 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours.

 

Description

When a cloaker larva begins its transformation into a ferocious predator, it transforms into a nymph and attaches itself to a luminescent mushroom. From then on, it feeds on the juice of the mushroom with its strange rostrum. As the mushroom weakens and withers, the cloaker gorges itself with its toxic juice, which accumulates in its body and squirts on anyone who attacks it thanks to 8 glands on its back, which will become simple spots as an adult.
When you approach a cloaker nymph, you can see its eyes, wings and tail all half formed.

Monster Tags: aberration

Habitat: Underdark

Yoshivert555

Comments

Posts Quoted:
Reply
Clear All Quotes