Armor Class
17
(natural armor)
Hit Points
114
(12d10 + 48)
Speed
30 ft., Burrow 30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
5
(-3)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
STR +7, CON +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 feet, Passive Perception 11
Languages
Primordial , Understands Common but cannot speak it
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Cold Absorption. Whenever the elemental is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Ice Glide. The elemental can burrow through nonmagical, unworked ice and snow. While doing so, the elemental doesn't disturb the material it moves through.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 9 (2d8) cold damage.
Description
These elementals come from the Land of Black Ice in the world of Greyhawk.
you could make them regular ice elementals by removing the necrotic damage resistance.
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