Large Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Burrow 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Tremorsense 60 feet, Passive Perception 11
Languages Primordial , Understands Common but cannot speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Cold Absorption. Whenever the elemental is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt. 

Ice Glide. The elemental can burrow through nonmagical, unworked ice and snow. While doing so, the elemental doesn't disturb the material it moves through.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 9 (2d8) cold damage. 

 

Description

These elementals come from the Land of Black Ice in the world of Greyhawk. 
you could make them regular ice elementals by removing the necrotic damage resistance. 

Habitat: Arctic

Rawilow

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