Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Abyssal, Primordial Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The initiate has advantage on saving throws against being charmed or frightened.

Spellcasting. The initiate is a level 1 (CHA) spell-caster with the following warlock spells always prepared:

Cantrips: eldritch blast, prestidigitation

1st level: Expeditious retreat, hellish rebuke

Chaos Magic. When the initiate is dropped to 0 HP, a ripple through chaos occurs. Any creature within 15 ft. of the initiate must make a DC 13 Dexterity saving throw or take 5 (2d4) points of damage that cannot be reduced in any way. In addition, if the creature is a spell caster, the regain a number of spell slots equal to half of the damage taken rounded down. On a successful save, nothing happens.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

Chaos initiates are new followers in the order of Caligo. Eager to prove their worth, they are found in the front-lines of the conflict between the Order and the Empire. Just like with higher-ranking members of the Order, initiates wear masks to hide their identities. The more ornate a mask is, the higher-ranking an individual is within the Order; initiates have nearly blank masks save for the eye-holes they use.

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2021 8:24:58 PM
1
1
1.0
Coming Soon

Monster Tags: NPC

Habitat: Urban

MistertheDM

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