Special Trait Name. Enter the description for your special trait.
Player Spellcasting The valeran is a 9th level spellcaster and thanks to its 6 arms it is able too use the spells of 3 different player classes, those being: Warlock, Artificer, and Druid (the druid was supposed to be something else but since my dad was the one who came up with the idea for the monster, and at the time he is asleep and I forgot the original class that was going to be used instead of the druid, so I used the first thing that came to mind, druid, so that's what it is now), each class is from a different set of arms, the Valeran has the following spells prepared:
Cantrips: Minor illusion, Ray of frost, Resistance
Level 1 spells:Unseen servant, Catapult, Thunder wave
Level 2 spells:Shatter, Invisibility, Flame blade
Level 3 spells: Vampiric touch, Intellect fortress, Conjure animals
Level 4 spells: Banishment, Summon construct, Wall of fire
Level 5 spells:Contact other plain, Creation, Awaken
Artificer doesn't have any spells past 5th level so only 3 types of spells for the rest of the levels of spell
6th level spells: Circle of death, Wall of thorns
7th level spells: Plane shift, Fire storm
8th level spells: Power word stun, Sunburst
9th level spells: Astral projection, Foresight
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft.,one target, target. Hit: 13 (2d4 +4) bludgeoning damage.
Javelin: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Aggressive:As a bonus action, the valeran can move up to its speed toward a opponent
If you miss your attack, then the valeran will hit you with its greatclub
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Basically a ogre with 6 arms
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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