Medium Humanoid, Any Alignment
Armor Class 18 Chain Mail, Shield
Hit Points 161 (23d8 + 46)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
14 (+2)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws CON +6
Skills Insight +8, Intimidation +6
Senses Passive Perception 14
Languages Celestial, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

 

Ritual Caster: The invoker can cast two spells as a ritual.

At Will: Detect Magic

(1/Day): Forbiddance

Divine Renewal (4/Day): The invoker fortifies its allies with life-sustaining power. Two creatures of the invoker's choice within 10 ft. regain 6 (1d6 + 2) hit points.

 
Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

God Hammer: Ranged Power Attack, 10 ft. radius, all targets within zone. A gleaming, spectral warhammer appears above your foes and slams down in their midst, creating a crash of thunder. Each creature within the zone must make a dexterity saving throw (DC 18) or take 16 (4d6 + 4) thunder damage and drops prone. On a success, the creature takes half damage, but still drops prone. In addition, the burst creates a zone of resounding thunder that lasts until the end of the invoker's next turn. At the start of the invoker's next turn, any creature within the zone drops prone.

Wall of Blades: Ranged Power Attack. The invoker conjures a wall in unoccupied space that consists of radiant blades. The wall can be up to 10 ft. high and 20 ft. wide, and it lasts until the end of the invokers next turn. The wall provides cover to the invoker and its allies. Any creature that enters the wall or starts its turn there takes 16 (2d10 + 4) radiant damage. While within 30 ft. of the wall, the invoker can remove a 5 ft. square of blades and make an attack against one creature. The creature must make a dexterity saving throw (DC 18) or take 16 (2d10 + 4) radiant damage.

Seal of the Heretic (1/Combat): Ranged Power Attack, reach 15 ft., 1-3 targets. The invoker marks its foes with a divine brand, bringing the wrathful eyes of the gods upon them. Each targeted creature must make a wisdom saving throw (DC 18) or take 14 (2d8 + 4) psychic damage, or 19 (3d8 + 4) psychic damage if the invoker targets only one creature. The target then takes a –5 penalty to a saving throw of the invokers choice before the end of its next turn.

Rebuke Undead (1/Combat). 15 ft. radius, all undead within range. Hit: 28 (4d10 + 4) radiant damage.

Reactions

Armor of Wrath (1/Combat). When an enemy within 30 ft. hits the invoker, it channels its gods’ power to encase itself in a burning aura of radiant energy. The enemy that hit it takes radiant damage equal to 6 (1d6 + 2), and gets pushed back 10 ft.

Description

Wrathful Invokers are an instrument of divine wrath, smiting those who have the temerity to doubt the reach of your god’s power. Invoker's powers are called prayers, but they are not as much supplications to the gods as direct manifestations of divine power. They focus on powers that bring ruin to their foes and control the battlefield.

PintsizeAlarm

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