Spellcasting. The Calypsara is a 20th level spellcaster. Its spellcasting ability is constitution (spell save DC 1, + constitution modifier to hit with spell attacks). The Calypsara has following warlock spells prepared:
Cantrips (at will): Chill Touch, Frostbite, Eldritch Blast 1st level (3 slots): Hellish Rebuke 2nd level (3 slots): Darkness, Ray of Enfeeblement 3rd level (5 slots): Fly 4th level (5 slots): Blight, Banishment 5th level (2 slots) 6th level (9 slots): Circle of Death, Create Undead 7th level (3 slots): Finger of Death 9th level (5 slots)
Eternal Existence. When Calypsara dies, she regains all hit points an dis transported into her home plane of existence.
Calypsara's Curse. When the diadem of Calypsara is removed from her lair, she will be transported into the lair's plane> Calypsara while hunt down the holder of the diadem until it is returned.
Last Breathe. When Calypsara reaches 20 hit points, she gains one bonus move during each round (this bonus action cannot be used to regain hit points).
Levitate. Calypsara can use an action to begin to levitate anywhere from 5 - 25 ft. above the ground. While levitating, Calypsara's speed is changed to 50. An action can also be used to stop levitating.
Absorbtion. Any being stable at 0 hit points can be used by Calypsara. By using an action she immediately vaporizes a being with all of its stuff allowing her to regain 10 hit points.
Calypsara can use this bonus action to cast any non-healing spell. Calypsara can use this bonus action as a levitate or levitate cancel.
Levitate. Calypsara can use an action to begin to levitate anywhere from 5 - 25 ft. above the ground. While levitating, Calypsara's speed is changed to 50. An action can also be used to stop levitating.
Description
Calypsara is a pale, almost grey colored women with nappy, jet-black hair. Her clothes are worn and tattered. She appears poor in contrast to her vast riches. She has bags under her pure black eyes, and seems to vibrate with constant pain. Her body is weak and frail as if it could be blown away by the wind.
Lair and Lair Actions
Calypsara's lair is a long room, with pillars on each side of the room. The floor is cold marble and stretches all the way to a small set of stairs. Beyond these stairs lies a golden throne with a pile of shimmering riches. Sitting in the throne is Calypsara. Above her throne, sits her diadem. There are no windows or lighting. However, the lighting is still dim. The rooms dimensions are 40 ft. x 18 ft.
Lair Actions
On initiative count 20 (losing initiative ties), the Calypsara takes a lair action to cause one of the following effects; the Calypsara can’t use the same effect two rounds in a row:
- Eliminate Light. All the light in the room vanishes, and the lightning returns to dim.
- Summon Bones. Calypsara summons a skeletal body part that can interact with any player or object in the room. If a body part attacks a player, they roll for if the attack lands. If it does, they take 1d12 as damage.