Brave. The knight has advantage on saving throws against being frightened.
Spellcasting. The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, mending, prestidigitation
1st level (2 slots): burning hands, disguise self, shield
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Adriana is a guard captain that met the party at the edge of Landha Forest. She is a kind and selfless person, though she is a little vain. She uses prestidigitation regularly to make her hair extra shiny. She will always put the needs of others before herself, and has a soft spot for those less fortunate than her. She has a sorcerous bloodline, though her powers are limited.
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