Huge Plant, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 297 (22d12 + 154)
Speed 30 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
14 (+2)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws STR +14, CON +13, WIS +11
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 15
Languages Common, Druidic, Elvish, Sylvan
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the treant fails a saving throw, it can choose to succeed instead.

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant does double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks. It then uses its toxic fumes.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 29 (6d6 + 8) bludgeoning damage.

Rock. Ranged Weapon Attack: +13 to hit, range 60/180 ft., 1 target. Hit: 52 (8d10 + 8) bludgeoning damage.

Toxic Fumes. Each creature within 30 feet of the Treant must succeed a DC 18 constitution saving throw or take 14 (4d6) poison damage and be poisoned. On a successful save the creature takes half as much damage and isn't poisoned.

Legendary Actions

The Treant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Treant regains spent legendary actions at the start of its turn..

Slam. The treant uses slam.

Maddening fumes (Costs 2 actions). Each creature within 30 feet of the treant must make a DC 18 wisdom saving throw. On a failure, a creature can't take reactions until the end of its next turn an rolls a d8 to determine what it does during its next turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Paralyzing fumes (Costs 3 actions). Each creature within 30 feet of the treant must make a DC 18 wisdom saving throw. On a failure a creature is paralyzed for 1 minute.

KingDwendal

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