Armor Class
11
Natural Armor
Hit Points
12
(3d6 + 3)
Speed
30 ft.
STR
11
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
4
(-3)
WIS
6
(-2)
CHA
8
(-1)
Skills
Stealth +6
Damage Resistances
Fire
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Detect. Once on each of its turns, if there is a creature hiding, the Bokoblin can make a DC 10 + the target’s Dexternity Modifier. On a success, the target is revealed, and the Bokoblin can attack it immediately.
Actions
Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning Damage
OR, IF THE BOKOBLIN IS A LOOKOUT:
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/280 ft., one target. Hit: 5 (1d6 + 1 piercing damage.
Description
Bokoblin are sort of like large goblins, but have a hunched back, a larger nose, and larger ears. They are a lot less intellligent, however. Some like to team up with more powerful monsters such as blue or black Bokoblin or Moblins and Lizalfos.
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