Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 11 Natural Armor
Hit Points 12 (3d6 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
6 (-2)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Detect. Once on each of its turns, if there is a creature hiding, the Bokoblin can make a DC 10 + the target’s Dexternity Modifier.  On a success, the target is revealed, and the Bokoblin can attack it immediately.

Actions

Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning Damage

OR, IF THE BOKOBLIN IS A LOOKOUT:

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/280 ft., one target. Hit: 5 (1d6 + 1 piercing damage.

Description

Bokoblin are sort of like large goblins, but have a hunched back, a larger nose, and larger ears.  They are a lot less intellligent, however.  Some like to team up with more powerful monsters such as blue or black Bokoblin or Moblins and Lizalfos.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHill

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