Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (Ring mail, Shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
13 (+1)
CHA
12 (+1)
Skills Intimidation +3, Religion +1
Senses Darkvision 60ft, Passive Perception 11
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Equipment. Burdug has 3 vials of Alchemist's Fire.

Aggressive. As a Bonus Action, Burdug may move up to its speed toward a hostile creature that it can see.

Gruumsh's Fury. Burdug deals an extra 4 (1d8) damage when it hits with a weapon attack.

Spellcasting. Burdug is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Burdug has following Cleric spells prepared:

Cantrips (at will): Guidance, Resistance, Thaumaturgy

1st level (4 slots): Bless, Command

2nd level (2 Slots): Augury, Spiritual Weapon (Spear)

Actions

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60ft., 1 target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (1d8 + 3 plus 1d8) piercing damage if used with two hands to make a melee attack. 

Alchemist's Fire. Ranged Weapon Attack: +5 to hit, range 20ft., 1 target. Hit: 2 (1d4) fire damage. On the start of each of the affected creatures turns the target takes an additional 2 (1d4) fire damage. The creature can end this damage by making a DC 10 Dexterity check to extinguish the flames. 

Description

Burdug has commandeered a chamber as her private domain. She confines her beloved Little Stingies (Stirges) on the other side of the door.

WeebleWobblez

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