Large Monstrosity, Lawful Evil
Armor Class 13 natural armor
Hit Points 128 (15d10 + 45)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Senses Darkvision 60, Passive Perception 11
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails.

Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Actions

Multiattack. The Displacer beast can make four attacks. Four with its tentacles, or three with its tentacle and one bite. 

Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) piercing damage. 

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) piercing damage. 

Monster Tags: monstrosity

N71dude

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