Armor Class
13
(natural armor)
Hit Points
10
(3d4 + 3)
Speed
30 ft., Fly 30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
12
(+1)
CHA
5
(-3)
Skills
Perception +4
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Senses
Blindsight 30 ft., Darkvision 60ft. , Passive Perception 15
Languages
Understands Deep Speech and Infernal but can’t speak, mimics words it hears, mostly those with negative tones.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Bad Flier. The bellowing horror falls at the end of a turn if it’s airborne and the only thing holding it aloft is its flying speed.
Detect Invisibility. Within 30 feet of the bellowing horror magical invisibility fails to conceal anything from the bellowing horror’s sight.
Actions
Multiattack. The bellowing horror makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
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