Fiendish Blessing. The alu-fuend's AC includes its Charisma bonus.
Innate Spellcasting. The alu-fiend ’s spellcasting ability is Charisma (spell save DC 15). The alu-fiend can innately cast the following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: tether essence (self only)
Multiattack. The alu-fiend makes two claw attacks.
Claw. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fiendish Charm. One humanoid the alu-fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the alu-fiend’s spoken commands. If the target suffers any harm from the alu-fiend or another creature or receives a suicidal command from the alu-fiend the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the alu-fiend’s Fiendish Charm for the next 24 hours.
Draining Kiss. The alu-fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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