Free Spawn. This monster can be summoned by a Whispers chosen
Devil sight: The demon can see normally in darkness, both magical and nonmagical, to a distance of 120 feet
"Attack: The Demon's attacks count as magical attack
Multiattack: The demon makes two attacks
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 1d10 + 5 Piercing damage. Con save Dc 16 or 1d4 fire damage
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 1d10 + 5 Slashing damage. Con save Dc 16 or 1d4 fire damage
Tongue Skewer. Ranged Weapon Attack: +7 to hit, range 5/10 ft., 1 target. Hit: 1d4 Fire damage and grappled.
Hellish Rebuke.
- You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cacodemon is a demon made of shadows, who when set free locks its target onto one hostile creature and will fight it to the death
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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