Spellcasting. Ash is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Ash has the following wizard spells prepared:
Cantrips (at will): fire bolt,* light,* prestidigitation, ray of frost*
1st level (4 slots): burning hands,* mage armor, magic missile*
2nd level (3 slots): aganazzar's scorcher,* misty step, scorching ray*
3rd level (3 slots): counterspell, fireball,* lightning bolt*
4th level (3 slots): wall of fire,* dimension door
5th level (2 slots): conjure elemental, immolation*
6th level (1 slot): investiture of flame,
*Evocation spell
Sculpt Spells. When Ash casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Arsonist. Spells Ash cast ignore resistance to fire damage, and when she roll damage for a spell she cast that deals fire damage, she can treat any 1 on a damage die as a 2.
Overchannel (1/day). When Ash cast a wizard spell of 1st through 5th level that deals damage, she can deal maximum damage with that spell.This damage ignores resistance and immunity and she take 2d12 necrotic damage.
Fernian ash staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
When she cast a spell that deals fire damage using this item as her spellcasting focus, she gain a +1 bonus to one damage roll of the spell.
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