Medium Humanoid, Neutral Evil
Armor Class 13 (Hide Armor, Damp Moss)
Hit Points 70 (8d12 + 8)
Speed 20 ft., Swim 40 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +3
Damage Vulnerabilities Lightning
Damage Resistances Fire
Senses Passive Perception 10
Languages Bullywug
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Poison Strike (3/Day). Once per turn, when a Bullywug Wizard uses a spell, they can expend a use of this trait to deal an extra 9 (2d8) poison damage.

Actions

Spellcasting. Bullywug Wizards are  5th level spellcasters who use Intelligence as their spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Bullywug Wizards have the following spells prepared from the Wizard spell list:

Cantrips (at will): Chill Touch, Poison Spray, Minor Illusion, Message

1st level (4 slots): Ray of Sickness, Sleep, Chromatic Orb, Hideous Laughter

2nd level (3 slots): Blindness/Deafness, Enlarge/Reduce, Misty Step

3rd level (3 slots):  Fireball, Dispel Magic, Summon Lesser Demons

Multiattack. The bullywug makes two melee attacks: one with its bite and one with its staff.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Staff. Melee : +3 to hit, reach 5 ft , one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands to make a melee attack.

Habitat: Swamp

Ezukei

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