Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Poison Strike (3/Day). Once per turn, when a Bullywug Wizard uses a spell, they can expend a use of this trait to deal an extra 9 (2d8) poison damage.
Spellcasting. Bullywug Wizards are 5th level spellcasters who use Intelligence as their spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Bullywug Wizards have the following spells prepared from the Wizard spell list:
Cantrips (at will): Chill Touch, Poison Spray, Minor Illusion, Message
1st level (4 slots): Ray of Sickness, Sleep, Chromatic Orb, Hideous Laughter
2nd level (3 slots): Blindness/Deafness, Enlarge/Reduce, Misty Step
3rd level (3 slots): Fireball, Dispel Magic, Summon Lesser Demons
Multiattack. The bullywug makes two melee attacks: one with its bite and one with its staff.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Staff. Melee : +3 to hit, reach 5 ft , one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands to make a melee attack.
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