Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 12 in humanoid form, 14 in boar or hybrid form
Hit Points 95 (12d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws WIS +4
Skills Perception +2
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages Common (can't speak in boar form)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.

Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with wereboar lycanthropy.

Bonus Actions

The Boar Bag. As a bonus action the count can reach into his bag and pull out a fur ball and release a boar that is hostile towards his enemies. He can do this up to 3 times a day and the bag refills at dawn.

 

Reactions

Hoof  It(Boar or Hybrid Form Only). The count can move up to 10ft without provoking opportunity attacks and sends a vicious kick towards a target. Melee Weapon Attack:  +7 to hit, does 9 (1d8+4) bludgeoning damage. The target must also make a DC 14 Con saving throw or be knocked prone. If a target fails the save by 4 or more it will cause a lingering injury.

Legendary Actions

Sniveling Wretch. Once per day at the end of another creatures turn the count can plead and beg for his miserable life. He will grovel at the feet of mighty adventurers and try and cut a deal for his freedom. This will incite a pitiful and disgusted reaction from his enemies granting advantage on attacks against them for one full round for himself and his allies and impose disadvantage on attack rolls against him and his allies for one full round.

Description

Singular Strength. When a boar is within 5ft of a target the count is attack he gains advantage on the attack roll.

Monster Tags: Shapechanger

Habitat: ForestGrasslandHill

Pope_Iscariot_IX

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