Huge Aberration
Armor Class 15
Hit Points 67 (7d12 + 21)
Speed 35 ft.
STR
22 (+6)
DEX
9 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
7 (-2)
Senses Passive Perception 11
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 Stealth of the Saber Tooth - The Aurastrike hasadvantage on stealth checks

Might of the Frost Giant. Strength score increases to 22.

Shell of the Dragon Turtle. Natural Armor Class in increased.

Actions

Venomous Tail of the Scorpion. +9 to hit, reach 10 ft, one target. Hit: 2d6 + 6 bludeoning damage and the target needs to make a CON DC 15 save or be poisoned.

Bulette's Deadly Leap. If the Aurastrike jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the Aurastrike's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the Aurastrike's space.

Breath of the Dragon (Recharge 6). Each creature in a 15 ft cone must make a DC 15 DEX saving throw, taking 6d6 fire damage on a failed save or half as much on a successful one 

Description

A leaping monstrosity who only looks to cause chaos and destruction! Can be found leaping and bounding throughout the land causing commotion and destructive force.

ZuluDND

Comments

Posts Quoted:
Reply
Clear All Quotes