Large Undead, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 85 (10d10)
Speed 30 ft., Fly 50 ft.
STR
16 (+3)
DEX
17 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +6, WIS +6
Skills Perception +6
Damage Resistances Fire, Lightning
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120, Passive Perception 16
Languages Common, Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Feed on Decay. Whenever a creature within 15 feet of the angel of decay fails a saving throw, the angel of decay regains 5 hit points. 

Flyby. The angel of decay doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Rotting Aura. Any non-undead creature that starts its turn within 10 feet of the angel of decay must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The angel of decay uses its Rotting Touch twice. If both attacks hit the same target, the target takes an additional 7 (2d6) necrotic damage.

Rotting Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) necrotic damage.

raxoro

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