Armor Class 10 Natural armor
Hit Points 152 (16d10 + 64)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 10
Languages Understands Common and Giant but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Endless Meat. This cow is cursed with immortality, and has been alive for far longer than it can remember. It is incapable of feeling physical pain, and regenerates from its wounds moments after being cut. The Wizard’s Watering Hole gets most of its meat by taking it from various parts of the cow.

Magic Resistance. The Cow has advantage on saving throws against spells and other magical effects.

Regeneration. The Cow regains 15 hit points at the start of its turn. If the Cow takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The Cow dies only if it is hit by an attack that deals 10 or more acid or fire damage while the Cow has 0 hit points.

I Can't Believe It's Not Cow! The cow was originally a fearsome troll named Buefo, who was captured by wizards during their adventuring days. As punishment for the destruction it caused, Buefo was transformed into a cow through true polymorph. If the players dispel this effect using dispel magic, it will either attack them or exit the tavern peacefully, depending on whether or not the players communicated with the cow first.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Habitat: Grassland

Chucksto

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