Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or take 1d6 force damage and become incapacitated for the next two rounds.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor unless the player succeeds a DC13 Investigation or Arcana Check.
Multiattack. The armor makes two melee attacks using the Slam. action.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d6) slashing damage.
Reverse Grapple. When grappled, if the Bronze Knight succeeds on a DC10 Dexterity saving throw, the character that tried to grapple gets grappled instead and takes 1d4 force damage.
Description
This Bronze construct is enchanted from the intelligence of a legendary artificer. It is sentient and has a personality, similar to a human.
Previous Versions
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9/11/2018 3:46:09 AM
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2
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1
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1
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Coming Soon
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9/14/2018 2:01:05 AM
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89
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1
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1.25
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Coming Soon
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