Medium Construct, Any Lawful Alignment
Armor Class 16 (natural armor)
Hit Points 14 (3d8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +4
Skills Athletics +2
Damage Immunities Poison
Condition Immunities Charmed, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages Telepathy Can engage in telepathic communication with characters with a 16 or higher Intelligence score., Terran Can understand, but cannot speak. --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or take 1d6 force damage and become incapacitated for the next two rounds.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor unless the player succeeds a DC13 Investigation or Arcana Check.

Actions

Multiattack. The armor makes two melee attacks using the Slam. action.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Greatsword. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d6) slashing damage.

Reactions

Reverse Grapple. When grappled, if the Bronze Knight succeeds on a DC10 Dexterity saving throw, the character that tried to grapple gets grappled instead and takes 1d4 force damage.

Description

This Bronze construct is enchanted from the intelligence of a legendary artificer. It is sentient and has a personality, similar to a human.

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2018 3:46:09 AM
2
1
1
Coming Soon
9/14/2018 2:01:05 AM
89
1
1.25
Coming Soon

Monster Tags: Armor

Reeo

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