Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Immutable Form. Calydoris is immune to any spell or effect that would alter its form.
Magic Resistance. Calydoris has advantage on saving throws against spells and other magical effects.
Goring Charge. If the boar moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the boar can make one stomp attack as a bonus action.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 5) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 18 (2d12 + 5) bludgeoning damage.
Tail Whip. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage.
Acid Breath (Recharge 6). The boar exhales acid in a 30-foot line. Each creature in that line must succeed on a DC 14 Dexterity saving throw, taking 17 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Frenzied Tantrum (60 hp or less) 1/Day. If it has 60 hit points or less, Calydoris the Mithril Boar flails around and stomps the ground in an enraged frenzy. Each creature within 10 feet must succeed on a DC 20 Dexterity saving throw or take 16 (3d10) bludgeoning damage and be knocked prone. On a success the creature is not knocked prone and takes half damage.
Calydoris can take one legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Calydoris regains the spent legendary action at the start of its turn.
Detect. Calydoris makes a Wisdom (Perception) check.
Tail Attack. Calydoris makes a tail whip attack.
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