Large Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 44 (4d10 + 4)
Speed 40 ft., Climb 20 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +6
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine, Bludgeoning from non magical attacks
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Senses Darkvision, Passive Perception 10 

Proficiency Bonus +2

 

Actions

Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 7 (1d6+ 4) piercing damage. 

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 4) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aries has majestic jade horns encrusted with diamonds. His eyes are jade green. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Analogkid613