Senses Darkvision, Passive Perception 10
Proficiency Bonus +2
Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 7 (1d6+ 4) piercing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 4) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aries has majestic jade horns encrusted with diamonds. His eyes are jade green.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.