Large Monstrosity, Chaotic Neutral
Armor Class 21 (natural armor)
Hit Points 264 (22d10 + 132)
Speed 40 ft.
STR
21 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
4 (-3)
WIS
7 (-2)
CHA
9 (-1)
Saving Throws STR +11, CON +12
Skills Perception +4
Senses Darkvision 90 ft., Passive Perception 13
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Actions

Multiattack. Charles makes four attacks: one with their bite and three with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 5) piercing damage. If the target is Large or smaller, the target must succeed on a DC 19 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 5) slashing damage, plus 12 (3d6) bludgeoning damage if the target is prone.

Reactions

Bloody Rampage. When Charles takes damage, it makes one attack with their claws against a random creature within its reach, other than its master and their companions.

Legendary Actions

Charles can take 2 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Charles regains spent legendary actions at the start of their turn.

Bite (Costs 2 Actions). Charles makes one bite attack.

Move. Charles moves up to half his movement without provoking opportunity attacks.

Claw. Charles makes one claw attack.

Habitat: ForestHill

DamianBollweg

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