Multiattack. Charles makes four attacks: one with their bite and three with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 5) piercing damage. If the target is Large or smaller, the target must succeed on a DC 19 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 5) slashing damage, plus 12 (3d6) bludgeoning damage if the target is prone.
Bloody Rampage. When Charles takes damage, it makes one attack with their claws against a random creature within its reach, other than its master and their companions.
Charles can take 2 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Charles regains spent legendary actions at the start of their turn.
Bite (Costs 2 Actions). Charles makes one bite attack.
Move. Charles moves up to half his movement without provoking opportunity attacks.
Claw. Charles makes one claw attack.
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