Charge. If Bertha moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Blood Fury. When Bertha drops below half hit points, it gains the following features:
- If Bertha is charmed or frightened, the effects immediately end and the boar gains immunity to those conditions.
- Bertha 's Charge feature triggers on tusk attacks regardless of how far it moves.
- As a bonus action, Bertha can move up to its speed toward a hostile creature that it can see.
Relentless (Recharges after a Short or Long Rest). If Bertha takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Multiattack. Bertha makes three tusk attacks and one kick attack.
Tusk. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 8) slashing damage.
Kick. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage and the target must succeed on a DC 18 strength saving throw or be pushed back 10 ft.
Bertha can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The boar regains spent legendary actions at the start of its turn.
Frenzied Strikes (costs 2 actions) Bertha lashes out in all directions. Each creature within 5 feet of Bertha must succeed on a DC 18 Dexterity saving throw or take 26 (4d12) slashing damage.
Unrelenting. Bertha recharges its Relentless ability.
Tusk. Bertha makes a tusk attack.
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