Small Aberration
Armor Class 18 Natural
Hit Points 25 (7d6)
Speed 45 ft., Fly 60 ft., Climb 45 ft., Burrow 40 ft., Swim 40 ft.
STR
11 (+0)
DEX
21 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Senses Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 Wings of a Griffon - Flying speed 60 ft

Swim - swim speed 40 ft

Paws of the Tabaxi - Gain a climbing speed equal to walking speed

Bulette Burrow - Gain a burrow speed of 40 ft

Amphibious - Can breathe air and water

Actions

 

Multiattack. The ATM makes two attacks: one with its shark tail and one with its claws.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 2d6 slashing damage.

Shark Tail. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 2d6 + 2 bludgeoning damage and target is knocked back 10 ft if they are your size or smaller.

Yeti's Chill (Recharge 6) - Target must succeed DC 16 CON save against the magic or take 3d6 cold dmg and is then paralyzed until start of next turn

 

Mythic Actions

 

 

Description

There is no escape from this beast. If you hear a scream in the forest, it's most likely from the victim of an All Terrain Monster! This creature goes where he pleases, the WORLD is its lair!

ZuluDND

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