Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 32 (4d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Skills Perception +5, Stealth +4
Damage Resistances Fire, Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Goblin --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The dark worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The dark worg has advantage on an attack roll against a creature if at least one of the dark worg's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

A dark worg is an demonic wolf created by goblin alchemists using the most foul reagents and black rituals. These creatures delight in hunting and devouring creatures weaker than itself. They will often play with prey in elaborate hunts until their target is worn down and barely able to fight back, only then will a worg pack go in for the kill. Gobliniods of all kinds use these creatures as mounts and guard animals and often raid orc camps for dire wolves to corrupt with their evil magic. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

Monster Tags: Misc Creature

Habitat: ForestHill

Slaine000

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