Large Beast
Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 40 ft., Burrow 12 ft.
STR
23 (+6)
DEX
11 (+0)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +8
Senses Tremorsense Sand based, water averse., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the antlion guard moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

Antlion Guards are four legged car sized orange and moss colored insectoids with hard segmented shell armor and antennae along their backs. They stand upright and hunched like a horse or seal, and have long sharp forearms. Their head functions as a battering weapon, and their hind legs like that of an ungulate. The grunt and roar like a tiger would and are known to gallop.

Antlion Guards are a burrowing species, although they are not proficient enough utilize this skill in a combat scenario. They lack eyes but can sense movements though the ground, air, and sound. Antlion Guards are naturally defensive despite a lack of Antlions.

As an invasive species, Antlions were hunted into extinction, leaving the more threatening species to fend for itself. The Antlion Guard is a symbiotic with instincts tied to the preservation of a now deceased colony. This has driven their perception of all other creatures to a consistent state of paranoia.

Monster Tags: Misc Creature

Habitat: DesertMountain

DoctorX666

Comments

Posts Quoted:
Reply
Clear All Quotes