Medium Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 60 (12d8 + 12)
Speed 20 ft.
STR
9 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws DEX +5
Damage Vulnerabilities Lightning
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft., Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rough Skin- When the Carvanha is hit by unarmed attack, grappled, or comes into contact with any other creature they take 2d6 piercing damage. 

Speed Boost- When the Carvanha moves at least 20 feet it adds an additional 10 feet onto its movement. 

Water Breathing- It can only breathe underwater. 

Pack Tactics- The Carvanha has advantage on an attack roll against a creature if there is an ally within 5 feet of the target and the all isn't incapacitated.  

Actions

Crunch- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. On Hit: 2d6 piercing damage. Target must make a DC 12 wisdom saving throw or be stunned until the end of the Carvanha's next turn. 

Scary Face-The Carvanha glares at a single target it can see within 30 feet of it, that target must succeed on a DC 14 Wisdom saving throw. On a failed save the target becomes frightened of the Carvanha and must use its movement to move away from the Carvanha. The target can repeat the saving throw at the end of it's turns, ending the effect on a success. 

Reactions

Retaliation- If an ally within 5 feet of the Carvanha is reduced to 0 hit points, the Carvanha can use its reaction to attack the creature responsible, dealing equal damage on  a hit. The Carvanha can use up to half its movement to reach the target if necessary. 

Habitat: Underwater

CrypticGamez

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