Large Monstrosity
Armor Class 15
Hit Points 19 (4d8 + 3)
Speed 30 ft., Swim 35 ft., Climb 25 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
9 (-1)
Skills Survival +6
Damage Resistances Acid, Piercing
Senses Darkvision 30ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The alpha drog can breathe both air and water.

Bug Hunter. The alpha drog has advantage on Wisdom(Survival) checks made to track down bugs.

Pack Tactics. The alpha drog has advantage on attack rolls against a creature if at least one of the alpha drog's allies is within 5 feet of the creature and the ally isn't incapacitated.

Standing Leap. The alpha drog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target, Hit: 9 (1d8+5) piercing damage.

Tongue Reel. The alpha drog makes a ranged weapon attack, +6 to hit, range 20ft. On a hit, the target becomes grappled and must make a Strength saving throw (DC 16), or be pulled 20ft. closer to the alpha drog as well. The alpha drog may also make a bite attack against a pulled creature as a bonus action. Creatures that are Huge or larger cannot be pulled by the alpha drog.

Description

Slightly larger and more menacing than your average drog, the alpha drog is a much more effective hunter than their standard counterparts. As such, the alpha drog is able to command a small cluster of drogs to hunt and live with it. Usually around 2d4+1 drogs are following an alpha drog at any given time. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2021 5:20:49 AM
1
0
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Coming Soon
4/15/2021 4:24:11 AM
4
1
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Coming Soon
4/15/2021 4:31:30 AM
4
0
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Coming Soon

Monster Tags: monstrosity

Habitat: CoastalSwamp

HellHound22_

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