Large Construct, Unaligned
Armor Class 16 Natural Armor
Hit Points 150 (20d10 + 50)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +8
Damage Resistances Radiant
Damage Immunities Poison, Psychic
Senses Blindsight 120ft, Passive Perception 14
Languages Celestial Celestial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Vanguard Repair Swarm. At the start of its turn the Vanguard Sentinel regains 15 HP as a small swarm of tiny constructs conduct repairs. (These constructs can be targeted, see Vanguard Repair Swarm)

 

Actions

Multi-Attack. The Vanguard Sentinel make two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: # (3d8 + 5) [bludgeoning] damage. 

Holy Nova. A violent burst of radiant energy pulses outward from the Vanguard Sentinel. Each creature within a 10ft radius must make a DC 14 constitution saving throw or take 6d6 radiant damage or half as much on a success. (At the start of the Vanguard Sentinels turn roll 1d6, this ability recharges on a roll of 6)

Reactions

Radiant Plating. When struck by a melee weapon the Vanguard Sentinel may spend its reaction to cause a burst of radiant light to flash at the attacker. The attacker must make a DC 14 constitution saving throw or become blinded until the end of their next turn.

Description

During the great war against the Angelic Court the Angel Vanguard created many constructs to protect places of importance to his father and brethren. The Vanguard Sentinels stand as a testament to Vanguard's resolve to be the final bulwark against the mortal races of the world.

This construct is made of a white metal plate with intricate gold engravings. The engravings are written in celestial and forma long prayer to protect the angelic children and their works. A singular glowing blue flame rests at the top of the construct where a head would normally be.

Monster Tags: construct

Wier

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