Large Beast, Chaotic Neutral
Armor Class 15 (Thick skin)
Hit Points 110 (8d20 + 25)
Speed 45 ft.
STR
19 (+4)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
6 (-2)
Damage Vulnerabilities Cold, Necrotic, Slashing
Damage Resistances Bludgeoning, Fire, Force, Radiant
Damage Immunities Acid, Poison
Condition Immunities Paralyzed, Poisoned
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 21 (3d10 + 5) [piercing] damage. Chance to poison (DC 14 Con save).

Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 2) [bludgeoning] damage. Restrains the target if it hits.

Poison Breath. RangedWeapon Attack: +4 to hit, range 15 ft cone., multi target. Hit: 17 (2d12 + 4) [poison] damage. Chance to poison (DC 14 Con save).

Sweep. Melee Weapon Attack: +5 to hit, reach 10 ft sphere., multi target. Hit: 13 (2d10 + 2) [bludgeoning] damage. 

Description

A large snake with a yellow body, covered from end to end in red and blue spots, hence the name 'Blotted Viper'. It's venom is known to be deadly, however it is curable if treated soon enough.

iLuvCocoBatwees

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