Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (studded leather)
Hit Points 36 (6d8 + 24)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws DEX +4, INT +3
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses Passive Perception 12
Languages Thieves' cant plus any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw.

Sneak Attack. Once per turn, the assassin deals an extra 6 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

Due to still having the lack of skill to be called a fully proficient assassin that kills their targets with ease. An assassin trainee still possesses a cunning ability to kill like their masters but they aren't able to use poisons because of their training.

Monster Tags: NPC

Habitat: Urban

SesameSeedling

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