Large Monstrosity, Neutral Evil
Armor Class 12
Hit Points 70 (6d12 + 16)
Speed 45 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Raised for the Purpose of Arena battles ruthless fighters who prefer to stay away from target and take down with the bow

Monster Tags: humanoid

Habitat: Urban

Luthix_Creed

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