Armor Class
15
(studded leather)
Hit Points
78
(12d6 + 24)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
13
(+1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
DEX +5, INT +3
Skills
Deception +3, Perception +3, Stealth +3
Senses
Passive Perception 13
Languages
Thieves' cant plus any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Sneak Attack. Once per turn, the assassin bandit deals an extra 6 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't an enemy.
Actions
Multiattack. The assassin makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 6 (2d6) poison damage on a failed save.
Description
Trained in the use of poison,and the sword, assassins bandits are assassins that have joined a band of bandits, or under the control of a tyrant, for good money.
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Posted Sep 4, 2024A level 12 assassin that only does 2d6 sneak attack? So... it's a rogue who's not very good at roguing but still gets paid "good money"? Weird.