Medium Humanoid, Any Alignment
Armor Class 15 (studded leather)
Hit Points 78 (12d6 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5, INT +3
Skills Deception +3, Perception +3, Stealth +3
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sneak Attack. Once per turn, the assassin bandit deals an extra 6 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't an enemy.

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 6 (2d6) poison damage on a failed save.

 

Description

Trained in the use of poison,and the sword, assassins bandits are assassins that have joined a band of bandits, or under the control of a tyrant, for good money.

Monster Tags: NPC

Habitat: Urban

TheDandDPerson

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