Large Aberration, Chaotic Evil
Armor Class 16
Hit Points 85 (12d12 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
4 (-3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +9
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning
Condition Immunities Blinded, Charmed, Exhaustion, Frightened
Senses Blindsight 30ft, Tremorsense 15ft, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mutate. Roll  3d6. These are the attacks available to the monster. If a number is rolled more than once the creature has this many attacks of this type.

Actions

Multiattack. Make three attacks of whatever is given under mutation.

1: Piercing Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

2: Slashing Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

3: Bile. Melee Weapon Attack: +5 to hit, reach 5 ft., three targets. Hit: 7 (2d4 + 2) acid damage.

4: Fire Belch. Ranged Weapon Attack: +7 to hit, reach 15/30 ft., one target. Hit: 10 (2d6 + 4) fire damage.

5. Grasping Tentacle. Ranged Weapon Attack: +8 to hit, reach 15/30 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target must make a grapple check or be pulled to the spawn and be grappled.

6. Acid Splash. Ranged Weapon Attack: +7 to hit, range 20/40 ft., one target. Hit: 8 (2d4 + 4) acid damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2021 1:42:37 AM
29
6
1
Coming Soon
kiiper13

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