Innate Spellcasting. The arch-fairy's innate spellcasting ability is Wisdom (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: druidcraft, animal messenger
3/day each: bless, moonbeam, plant growth, spike growth, suggestion, faerie fire, misty step, goodberry, cure wounds
1/day each: mass cure wounds, conjure animals
Magic Resistance. The arch-fairy has advantage on saving throws against spells and other magical effects.
Magic Weapons. The arch-fairy's weapon attacks are magical.
Speak with Beasts and Plants. The arch-fairy can communicate with beasts and plants as if they shared a language.
Shortbow. Ranged Weapon Attack: +7 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The arch-fairy touches a creature and magically knows the creature's current emotional state. If the target fails a DC 15 Charisma saving throw, the arch-fairy also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The arch-fairy magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the arch-fairy wears or carries is invisible with it.
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