Small Fey, Neutral Good
Armor Class 15 (Natural Armor)
Hit Points 65 (8d10 + 8)
Speed 25 ft., Fly 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws DEX +7, WIS +7, CHA +4
Skills Perception +7, Stealth +7
Condition Immunities Charmed
Senses Passive Perception 16
Languages Common, Druidic, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The arch-fairy's innate spellcasting ability is Wisdom (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: druidcraftanimal messenger

3/day each: bless, moonbeam, plant growth, spike growth, suggestionfaerie firemisty step, goodberrycure wounds

1/day each:  mass cure wounds, conjure animals

Magic Resistance. The arch-fairy has advantage on saving throws against spells and other magical effects.

Magic Weapons. The arch-fairy's weapon attacks are magical.

Speak with Beasts and Plants. The arch-fairy can communicate with beasts and plants as if they shared a language.

Actions

Shortbow. Ranged Weapon Attack: +7 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The arch-fairy touches a creature and magically knows the creature's current emotional state. If the target fails a DC 15 Charisma saving throw, the arch-fairy also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The arch-fairy magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the arch-fairy wears or carries is invisible with it.

Monster Tags: fey

Habitat: Forest

Warchief

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