Armor Class
16
(Natural Armor)
Hit Points
22
(3d8 + 10)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
7
(-2)
WIS
7
(-2)
CHA
6
(-2)
Saving Throws
STR +5, CON +4
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Cant speak but knows the languages of its creator.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The Clockwork Soldier has advantage on saving throws against spells and other magical effects.
Actions
Glave. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 8 (1d10 + 3) slashing damage.
Spiked Fist. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Description
This basic clockwork construction is basic in every robotic army. They stand around 5 feet tall and are covered head to toe in brass armor. They see out of green glowing eyes that can see in the dark. They are normally armed with a glave, spear, or sword though if they are disarmed they have spikes on their fists for powerful punches.
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