Medium Aberration, Neutral Evil
Armor Class 16
Hit Points 64 (8d8 + 32)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws WIS +8
Skills Arcana +6, Perception +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 19
Languages the languages it knew in life.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Psionic Spellcasting. The wight’s innate spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components:

At will: detect magic, disguise self, dissonant whispers

1/day each: fear, hold person, misty step, shadow blade.

Actions

Multiattack. The wight attacks twice with Crystal Bolt.

Crystal Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 16 (2d8 + 8) piercing damage.

Crystal Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. The target must succeed on a DC 18 wisdom saving throw or take 6 (3d6) psychic damage per round till they make a successful wisdom save or medicine check to remove the crystal fragments embedded in them when hit. 

A creature slain by this attack rises 24 hours later as a [monster]Crystalline Husk[monster] under the wight’s control, unless the creature is restored to life or its body is destroyed. The wight can have no more than twelve [monster]Crystalline Husk;Crystalline Husks[monster] under its control at one time.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2021 6:15:31 AM
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Monster Tags: abberationPsionicaberration

DarkArcher1178

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