Vileblood. The Bloody Crow has advantage on attacks against creatures who have less than their maximum hit points and lost said hit points to piercing or slashing damage.
Multiattack. The Bloody Crow can make three attacks.
Chikage. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 7) slashing damage. This weapon can be transformed as a bonus action, in its second form the chikage deals 22 (3d10 + 7) slashing damage to the target and 3 (1d6) necrotic damage to the wielder.
Repeating Pistol. RangedWeapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 11 (1d12 + 7) piercing damage.
Blood Vial. The Crow regains 10 (2d10) hit points. The crow has 1d8 blood vials on his person at any time, once he is out of vials he can no longer use this action.
Parry. The crow adds 2 to his AC against one melee attack that would hit him. To do so, the crow must see the attacker and be wielding a melee weapon.
The crow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The crow regains spent legendary actions at the start of his turn.
Attack. The crow attacks with his Chikage or repeating pistol.
Hunter Bone. The crow teleports as if by the use of a Misty Step spell.
Blood Vial (Costs 2 Actions). The crow uses a blood vial.
Description
The Bloody Crow is the former bodyguard of queen Annalise of the vilebloods in Cainhurst castle. Sent on a mission by his mistress he came back to find his home sacked by an order of cleric and paladins and the queen missing, the only inhabitants left being sniveling servants and wailing banshees. Without purpose the crow left seeking vengeance on the paladins however he along with many warriors of all stripes got caught up in the hunting of beasts and in his case other hunters.
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