Hold Breath: The crocodile can hold its breath for 15 minutes.
Rend: If the crocodile hits the same target with two bite attacks on the same turn, the target must succeed on a DC 16 Strength saving throw. On a failure, the target takes (2d10 + 7) slashing damage.
Multiattack: The crocodile makes three attacks: two with its bite and one with its tail.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (2d8 + 3) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail: Melee Weapon Attack: +6 to hit, reach 15 ft., one target.Hit: (2d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed 10 feet and knocked prone.
Description
The crocodile was once Dwatha, a half-elven druid. He wildshaped at the exact moment he was struck by sorcerous magic, and became trapped in this two-headed monstrous form. The difference between the heads is obvious. A character thinking to examine the creature and succeeding at a DC 12 Intelligence (Arcana or Nature) check learns that the malignant head seems to dominate the creature, driving its will. If more than 1/4 of the creature’s hit point total is inflicted while deliberately targeting the malignant head, the head is lopped off and the druid changes back into half-elven form. Other actions, such as casting spells that charm or hold a creature directly at the malignant head could temporarily revert the crocodile or at least let the other head cry out, “cut it off, cut it off!”
If saved, Dwatha is thankful but has no desire to accompany the party. The transformation seemed to drain him of his remaining spells, and he is hurt and frightened.
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