Small Swarm of Gargantuan monstrosities, Neutral Evil
Armor Class 18 chainmail armor with wooden shield
Hit Points 21 (3d6 + 4)
Speed 40 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws DEX +4, CON +3
Skills Survival +7
Damage Vulnerabilities Cold
Damage Immunities Fire
Condition Immunities Exhaustion
Senses Darkvision 70feet, Passive Perception 14
Languages Goblin goblin ,common language
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

 

acidic saber . Melee Weapon Attack: +4 to hit, reach 10 ft., # target. Hit: 16 (2d4 + 4) [acid ] damage. if they fail the save they take another 1d4 acid damage for that turn only and - 5 to there movement on players next turn but if the goblin miss or players make the strength test acid hit goblin making him take 1d4 acid damage and -5 movement

poison short bow . Ranged Weapon Attack: +5 to hit, range 60/140 ft., 1 target. Hit: 14 (2d6 + 3) [poison ] damage + if they don't make there constution save then will take 1d4 poison damage extra but if do make there take 3/4 of damage instead of full damage

Bonus Actions

corrupted rage =  when they see the party or get attack by the party there movement increases by 10 and have advantage on strength attack for next two turns

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Goblinoidhumanoid

Habitat: Desert

wrathofclaw

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