Pack Tactics. The Penandroi footman has advantage on an attack roll against a creature if at least one of the creature's allies is within 5 feet of footman and the ally isn't incapacitated.
War Hammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage or 7 (1d10 + 2) bludgeoning damage if used with two hands.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
In the Aeillan Successors, the Aeillan Penandroi (or Bannermen) are seen as above the common Akritae. A professional, organized fighting force, the Aeillan Penandori can be seen guarding extremely important places and persons, and are the primary soldiers on campaigns in Aeilla. Penandroi will most often take to the streets with medium armor, a shield, and a war hammer. In the field, several types of specialized types of Penandroi are present in their own units.
Variant Bannermen
Pikeman: replace shield and warhammer with pike and shortsword or scimitar (reduce CR to 1/4)
Musketman: replace shield and warhammer with musket (dex based; recharge (5 or 6), range 40/120, deals 11 (2d10) piercing damage), and shortsword or scimitar
Skirmisher: replace shield and war hammer, and javelins with a shortbow, and shortsword or scimitar. (reduce CR to 1/4)
Kavadion Armor: replace breastplate with padded armor, decrease AC by 3 (reduce default and skirmisher CR to 1/8, pikeman CR to 1/4, and musketman CR to 1/2)
Demiclibinarius: replace breastplate with halfplate, increase AC by 1 (increase pikeman CR to 1/2)
Previous Versions
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4/16/2021 6:09:48 PM
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28
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1
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1.0
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Coming Soon
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